package pflag import ( "fmt" "strconv" ) // -- int32 Value type int32Value int32 func newInt32Value(val int32, p *int32) *int32Value { *p = val return (*int32Value)(p) } func (i *int32Value) Set(s string) error { v, err := strconv.ParseInt(s, 0, 32) *i = int32Value(v) return err } func (i *int32Value) String() string { return fmt.Sprintf("%v", *i) } // Int32Var defines an int32 flag with specified name, default value, and usage string. // The argument p points to an int32 variable in which to store the value of the flag. func (f *FlagSet) Int32Var(p *int32, name string, value int32, usage string) { f.VarP(newInt32Value(value, p), name, "", usage) } // Like Int32Var, but accepts a shorthand letter that can be used after a single dash. func (f *FlagSet) Int32VarP(p *int32, name, shorthand string, value int32, usage string) { f.VarP(newInt32Value(value, p), name, shorthand, usage) } // Int32Var defines an int32 flag with specified name, default value, and usage string. // The argument p points to an int32 variable in which to store the value of the flag. func Int32Var(p *int32, name string, value int32, usage string) { CommandLine.VarP(newInt32Value(value, p), name, "", usage) } // Like Int32Var, but accepts a shorthand letter that can be used after a single dash. func Int32VarP(p *int32, name, shorthand string, value int32, usage string) { CommandLine.VarP(newInt32Value(value, p), name, shorthand, usage) } // Int32 defines an int32 flag with specified name, default value, and usage string. // The return value is the address of an int32 variable that stores the value of the flag. func (f *FlagSet) Int32(name string, value int32, usage string) *int32 { p := new(int32) f.Int32VarP(p, name, "", value, usage) return p } // Like Int32, but accepts a shorthand letter that can be used after a single dash. func (f *FlagSet) Int32P(name, shorthand string, value int32, usage string) *int32 { p := new(int32) f.Int32VarP(p, name, shorthand, value, usage) return p } // Int32 defines an int32 flag with specified name, default value, and usage string. // The return value is the address of an int32 variable that stores the value of the flag. func Int32(name string, value int32, usage string) *int32 { return CommandLine.Int32P(name, "", value, usage) } // Like Int32, but accepts a shorthand letter that can be used after a single dash. func Int32P(name, shorthand string, value int32, usage string) *int32 { return CommandLine.Int32P(name, shorthand, value, usage) }